Games Beat. Electronic Arts gave investors an overview of its plans for the fiscal year that runs through the end of March The publisher has 14 games in the works.

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Electronic Arts, better known as simply EA, has been around for quite some time, longer than many of its biggest fans and harshest critics have been alive. Instead, we took a look at the hundreds yes, hundreds of titles that EA is known for in order to bring you a definitive ranking of the Best of the Best. Sorry, no DLCs here; stand-alones and sequels only. Where appropriate, we took the score for the best platform, though clearly there are differences to be found among PlayStation, Xbox, Nintendo, and PC systems, even for the same title. Got all that?
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Remember Me. The Company has been impacted by several secular shifts within the industry that are driven by digital. The two most significant transformations are 1 the shift from physical disks to digital delivery and 2 the shift from PC and console based games to mobile and augmented reality. Traditionally, Electronic Arts competed with other gaming companies to sell disk based games through retailers. But, over the past several years, increased bandwidth and number of connected devices allows companies to deliver games digitally instead of as packaged goods think Netflix shift from mail to streaming. To adjust to this industry change, EA created their own strategy around digital delivery. However, as EA tried to shift more into digital delivery, it made mistakes. The Company admitted that it was unprepared for the shift to digital delivery. As a result of its lack of preperation, the quality of its games suffered and its customer satisfaction scores plummeted. One of the biggest complaints that consumers had was that the Company charged extra for gamers to buy more storylines in certain games.
Electronic Arts Inc. It is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive and Ubisoft as of March Founded and incorporated on May 27, , by Apple employee Trip Hawkins , the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. EA published numerous games and productivity software for personal computers and later experimented on techniques to internally develop games, leading to the release of Skate or Die! Trip Hawkins had been an employee of Apple since , at a time when the company had only about fifty employees. Over the next four years, the market for home personal computers skyrocketed. By , Apple had completed its initial public offering IPO and become a Fortune company with over one thousand employees. Valentine encouraged Hawkins to leave Apple, where Hawkins served as Director of Product Marketing, and allowed Hawkins use of Sequoia Capital's spare office space to start the company. For more than seven months, Hawkins refined his Electronic Arts business plan. With aid from his first employee with whom he worked in marketing at Apple , Rich Melmon, the original plan was written, mostly by Hawkins, on an Apple II in Sequoia Capital's office in August